Hi, and welcome to another edition of Omgpwnies’s diary.
This could be a long one again, seeing as it’s meant to cover the entire (rather busy) weekend during which I levelled all the way to 22. Level 20 was a big thing, I finally got a mount – and it rather left me wondering what the actual purpose of travel-form is ? It’s a nice speed bonus between 16 and 20, but once you get to 20, it’s really not worth much because it’s so much slower.
Perhaps it could be said to have some use for farming if you’re in an area with nodes close together as you don’t need to dismount to collect but other than that I just don’t get it. Frankly Blizzard wanting to reduce the forms for druids in Cata would have done better to drop cheetah than tree. Every druid healer I know uses tree, but cheetah is apparently a complete waste after level 20.
Another thing is that Night-elves were clearly designed by sex-deprived Blizzard code-geeks. Seriously. Until very recently, the best pants I could find were a loincloth which really made me look half naked, when I finally found a decent upgrade in Wailing Caverns… it turned out to be snakeskin pants. Throw in the fact that when a Night Elf dances the only thing missing is a pole… well you get the picture. I swear I don’t get the current fad for walking around towns in underwear in WoW, seriously – a Nelf with full T10 gear STILL looks like a stripper.
Not that I’m comlaining mind you, just observing.
My progress as a tank has been interesting. Saturday at level 20 I got my first run at Deadmines. I can only describe it using the phrase “Epic Fail”. While I had been an okay tank up to that point, I completely blew it in there. I did okay until we entered the goblin room where I managed to get myself tied down on a target I pulled and not notice a bunch of adds had assaulted my group until they were to close to wiping to be saved. Group immediately left with a series of swears at the noob. I didn’t let it get to me much though, seeing as it’s partly true. I’m not a WoW noob but I am a tanking noob, I did think it’s an unfair thing to say though. This was level 20. Nobody becomes a pro-80 tank overnight, you learn by playing – it’s a bit harsh to blame a new tank for trying and failing.
Still I made a point to learn, read up more tanking guides – expanded my add-on set with grid so I can keep a proper eye on my party’s status, levelled a bit, got my first heirloom piece and qeued up for another dungeon. I got Shadowfang Keep – and did okay – we finished the dungeon despite one wipe on the last boss (which was not caused by a tank problem but by the healer disconnecting – that’s just bad luck, next try we rocked it).
I also tanked Wailing Caverns (which took many hours) and did much better. One thing is clear, the classic dungeons were way longer than the new stuff. On RavenJet I can finish the average heroic dungeon in about 15 minutes. In the 20′s there are several dungeons which can take two to three hours to finish – a timeframe that, these days, I would only associate with a raid. The average heroic has 3 bosses. Wailing Caverns for example have 9 – and you can’t skip any because the final boss is only reachable after doing all of them.
I am happy with my proress though. At these early levels I do still get the occasional bad PUG, guys who are complete noobs and pull by themselves – and mostly I’m kind enough to save their asses, the occasional rude guy and a lot of people who demand “go go faster pull moar”… but blame the tank if they wipe.
So message to all of you: the tank takes responsibility for your lives in there, when I pull, I am making the judgement call about how many mobs you can kill at once, how much healing the healers mana pool can do – and how many mobs I can keep aggro’d. Don’t second guess me if you’re DPS. If I mess up, feel free to critisize me afterward, but when I pull a single mob only – it’s because I’ve made a tactical decision to do so. Usually because there is a few together that I can’t split- so I want to clear out the singles nearby because otherwise the fight will be far too big to handle. If I tell you to stand back so I can corner-pull, it’s because that’s just about the only move a bear has for tanking a caster.
I can and have handled a group of 25+ mobs, but it was incredibly hard – I only have so much rage to go round – and we damn nearly wiped on it. A dungeon is not a race, enjoy the experience you’re in.
But above all – accept that there is a reason tanks lead the group: we’re the ones who have to keep the mobs busy while you kill them, keep them off your skinny clothie asses – and that means we get to judge how many, and which ones, when. A good tank works hard to get the skills to make those calls, to learn what to do when we lose one and how to pull him back without losing the others – to learn how to turn a boss so his back is to the raid even if we get stunned and have to power-shift to break it.
Just like you work hard to know your rotations, get your DPS up or ensure your healing is ideal – so we work hard at our job, and the choice of tactics and pulls is that job.
WoW.com had a funny joke in a post on Friday. There are, according to Allison Robert, two types of tank: wonderful human beings – and absolute assholes. The difference is two months on the job. I must say, I can see her point.
And what do you know… it’s not that long after-all.


