Sep 302010
 
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Yes I turned the song that started the genre of thrash metal into a slightly sarcastic song about romance…sorta.
Yeah, I went there.

Sung to: Battery by Metallica
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Calling the eyes pretty
Say the hair is shiny
No split ends to tear away
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Hypnotizing power
Compare her to a flower
Flattery is here to stay
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Feeling out her boundaries
Interest has found me
Cannot stop the flattery
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Plying on the sweet words
Slipping in the heat words
Can’t resist the flattery
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“Wanna start a family ?”
Flattery is found in me
Flattery
Flattery
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Say her boobs are awesome
Tonight she won’t be wholesome
Never any impotency
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Hungry kisses seeker
Gentle touches sneaker
Growing the insanity
.
Feeling out her boundaries
Interest has found me
Cannot stop the flattery
.
Plying on the sweet words
Slipping in the heat words
Can’t resist the flattery
.
“Wanna start a family ?”
Flattery is found in me
Flattery
Flattery
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Circle of eruption
Teases bringing traction
Promises of energy
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Whipping up a fury
Never gonna hurry
We create the flattery
.
Feeling out her boundaries
Interest has found me
Cannot stop the flattery
.
Plying on the sweet words
Slipping in the heat words
Can’t resist the flattery
.
“Wanna start a family ?”
Flattery is found in me
Flattery
Flattery
Flattery
Flattery

Sep 272010
 
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My first MMORPG was a little free game with terrible graphics and a horrible levelling experience. I played it for a while and then got bored after killing my hundredth rat. I had never heard yet of things like raids and dungeons. Then I started playing WoW. I’m by no means and old-timer – in fact I’m a wrath-baby but I have become quite an adept raider I think and I came to love my time in the game. I like the community, I like the infinite variety of things to do and the complexity of the world and it’s varied population.

Then on thursday I had a touch of bad luck – my computer’s power supply broke. I went to get a new one and while chatting to the shop-assistant I mentioned that I’m a wow-player. He told me he played DDO and then waxed lyrical about how much better it was. I had my doubts but decided to spend what was destined to be a very quiet weekend on WoW trying the game out – seeing as it’s free to play – and find out what it’s like.

My conclusion – it’s just not good enough. There are a number of things blizzard got right with WoW that DDO just doesn’t. In theory DDO should be a briliant online game- it’s got the power of the most popular and advanced RPG fighting system behind it, the storytelling power DnD is famous for and it’s got all this in an online game with enormous character uniqueness and customization capability.

So why doesn’t it work ? Well there are a few reasons I picked up, but I think they mean that DDO will always be a niche-market game while WoW stands with 11-million active subscriptions, and they aren’t the reasons that you may expect.

1) A matter of scale:

DDO tries very hard to stay as true as possible to it’s tabletop roots. The trouble is, this doesn’t work for an MMORPG. It just doesn’t. It’s one thing to have "raid" defined as maximum 12-players when you’re in a tabletop setting, it’s quite another online. It’s one thing to have every quest in a dungeon when every player is your friend who is playing with you right now – but it backfires in DDO.

In WoW you are questing out in the world – you don’t even enter a dungeon until level 15, as you quest you meet other players, some will help you with quests some will just pass you by but 90% of all the things you do happen outside in the world. You’re interacting with people all the time. In DDO every time you start a quest, you get cut off from everybody who isn’t in your party (so if you solo quite a bit while levelling to get used to playing your class – you may as well be playing diablo – the fact that it’s online becomes irrelevent).

This is why, perhaps, I’ve yet to see a mount in DDO (I think they don’t exist) – while in WoW they aren’t just nice – they are incredibly useful. Because you’re traversing the world, what fantasy hero doesn’t ride on his quest ? Well unless you’re Tolkiens hobbits – nobody else wants to walk everywhere. It also means to get between areas you have to fly/take a boat. You can’t walk and explore because the city exits lead to combat zones – that don’t have another exit. To make DnD work online you would have to break some of it’s traditions – not the things that define the game, but the things that are essential when it’s 5 close friends playing at home and horrible when it’s 5000 playing online.

2) Free to play done wrong.

Blizzard has a store where you can buy things for use in game. They do so little to promote it that many players don’t even know it exists. The things you can buy are: pets, a mount that can only do what you already can (but all-in-one).

There is nothing there that has any practical value in the game. Nothing that will give those who spend money in the game anything but purely cosmetic results. You cannot buy yourself a stronger character. You cannot buy better gear. You have to earn it.

DDO because they don’t have a subscription fee pushes the store in your face all the time. True you can earn storepoints just from playing but that comes pretty slow and so far I’ve spent mine all on healing potions. If you don’t buy you will soon find you cannot compete with those who do. That ultimately slants the game in favor of those with the most cash to burn instead of those with the most skill – and it annoys the hell out of you – especially as a newer player.

3) Balance

Blizzard developers probably spend more time on the forums talking about class-balance than any other topic. If the WoW developers have a golden rule it’s this: when two players meet for PvP or dueling – the one who plays his class and spec the best should win. Your playstyle should determine your class entirely by itself, there should never be a case of "but if I choose this class I can’t be competitive" – and that goes just as much for PVE as PVP. Now sometimes this is hard to do – occasionally a class is overpowered and can expect a nerf, sometimes one gets underpowered and can expect a buff – but that is the constantly pursued ideal.

In DDO even as you look over the paths there are ratings on how difficult it would be to play what you are looking at. The most interesting looking one for me was necromancer – but it was rated "Expert players only" – I opted for the Elementalist path instead, which was only rated "challenging".

The lack of balance is partly a result of the major amount of customization. Multiclassing comes in to push things even further aside – but all this means that you can’t be sure your character can keep up, can even survive, without a ton of research. Some have massive advantages -paladins especially while others are incredibly hard to play or level.

4) Too much downtime

A DnD tradition is that spellpoints can only be recovered at designated rest points. This is a good system in tabletop gaming, as it forces the group to plan their approach to a quest – when to use casters and what they should aim at. In DDO especially while solo’ing it just becomes a drag. As a wizard I should be able to rely on my spells for a purely ranged combat approach, even when soloing. Instead I need to save my prescious spellpoints over almost every battle as there may very well be a boss – and then I’m in trouble if I don’t have any left. So I have to risk my very low HP in close-combat with a staff or sword instead… yeah that’s not a good thing.

It prevents me from playing to my own class’s nature and strengths. Unless I run the same quest five or six times to learn exactly what the dungeon layout is like, where rest areas are and how best to spend them… but these are just quests – you do that with big raids, you don’t want to do it with a simple levelling quest. It’s boring.

There are potions that can restore spellpoints during play – but guess what, you have to spend money to get them… basically if my hireling is doing more damage than I can because I’m a weak little wizard fighting with a stick rather than daring to cast a spell… then the game isn’t working. Now this apparently gets much better as you get to higher levels, but then the game designers should make it a little easier to recover in earlier quests by giving you more rest areas and making them a little easier to find.

5) Not enough variety of attack

Having to prepare spells at a tavern then use on those small selections in quests – sucks. I am a wizard – I know lots of spells, I chose wizard over sorceror to get more, now you tell me I can’t use any of them except what I chose based on a general "this is what I expect to do" basis. I end up generalizing – choosing my best defense, best crowd control and best nuke spell and go in with that. No rotation, no experimentation – just the same 4 spells. You though WoW had fixed rotations ? To an extent but at least there are other spells you can and must use regularly to survive. A warlock who doesn’t have soulshatter handy is asking to die no matter how good his rotation is – we have bars and bars of spells. Some we cast all the time, some only now and then, but we got them handy when we need them and this means that fights can be more varied, require more tactics. You don’t have a one-size-fits-all-bosses-in-this-dungeon approach and that means the bosses can be more different than they are in DDO, than they ever could be.

6) Lore

Yeah, I seriously think WoW has better and more immersive lore than DnD even if a large part of the player population doesn’t care, it’s there. In WoW from the moment you start your character – you need to choose a race, and in so doing you are choosing a side. You’re picking your side in the major overarching conflict between rogue and alliance but also in several other political and military events. Forsaken may be choosing horde but they are also choosing a specific hatred against lordaeron and gilneas and even the rest of their own faction.

If you play a gnome you are choosing a race that didn’t join the alliance because they agreed with them in particular (they don’t really care about politics at all really -they choose their best inventor to be their king) they joined because their friends the dwarves did. Had the Orcs found them and befriended them first, they would have joined the horde.

So your are choosing a character from a culture – and that culture defines his political outlook. For a gnome loyalty to friends matters more than honor or glory or any of the other things. For an orc honor is all that matters at all. You are immediately part of the overarching story, going back thousands of years, you’re not just a bitplayer – right from the start, you are a part of history a small but ever larger part.

As your reputation grows (literally) you become allied with factions and though you are usually effectively a mercenary – you are honored for your endeavours and get chosen for the most perilous missions, and sometimes you take orders from the most important people in the land. People you come to respect for their nobility and their faillings alike. You participate in events that shape the future, when you do the wrathgate quests in Ice Crown you watch as the Horde and Alliance team up to challenge the greatest threat to life on Azeroth… and lose. See them knocked back and then betrayed by a subfaction of one of their own side groups as the forsaken rains plague barrels on Horde, Alliance and Scourge soldiers alike.

In the aftermath, Alexstraza the dragon queen asks you to visit your king (sorry I haven’t done this on horde), and you do so. Then you fight your way into the undercity with both Varian Wrynn and Jaina Proudmore fighting side by side with you. You watch as Variann comes within inches of killing Thrall in cold blood, and as Jaina talks him out of it (and suddenly that moment when Varian lets Saurfang pass to get to his son’s corpse – the son you had to slay from undeath after he fell at the wrathgate) has so much more meaning as you see how Wrynn had grown as a person and a king after those events.

And that’s just one story, there’s a world of them. All tied together and appart just like real history – you see pieces, you are a part of many pieces – you have a story, a legend that you build up.

In DDO – you are a mercenary adventurer who takes quests. If there’s an overarching story – you are never really pulled into it properly, more a case of little local stories. There’s no great secrets to unfurl with every quest. No bigger picture to fit into.

There may be lore, it’s even good lore and the voice of the gamesmaster is kind of a cool idea… but it’s not immersive lore. You’re a bitplayer doing jobs for money… you are not a hero of the alliance, a soldier of the horde. You have none of the experiences of your people’s joys and suffering that you get in WoW to make you a part of them…

In fact I can sum it up like this: Every one of WoW’s races have their own starting zone where your introduction to the game is intimately tied into the lore of your race. In DDO everybody has the exact same starting zone and quests. WoW wins this one hands-down.

Isn’t it tragic that the masters of mythology-geeks greatest fun – DnD in the online game utterly failed to capture that spirit ? That in fact it turns out that this approach to mythology only works for small groups of friends playing together treating every new adventure as seperate and cut off from all others ? That a game with it’s roots in an RTS (mind you, the first RTS to ever have any story at all) – turned out to be a greater story to be part off ?

Sep 242010
 
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So cataclysm is around the corner and if there is on consistent message from beta testers it is this: dungeons and especially heroics are about to get much more difficult. Not being a beta tester I haven’t tried these things myself but I’ve tried to keep up with the news on how fight mechanics are changing – and I’m going to try and sum up the basics here – in a quick and “be ready for it” kind of way.
Wrath made dungeons tactically simple. Tank pulls everything he can, DPS nukes AoE, Healers keep everyone at full health – none of this will apply in future. Cata is reviving the pre-wrath dungeon focus on tactics and skilled cooperation. Crowd-control is much more important than AoE and the rules are going back in many ways to where it once was. For starters – I am not planning to use the dungeon finder at all for pugs ever again – because frankly it will be a nightmare until most people have figured out that you simply cannot do what you did in Cata or expect what you got from it.

So how is this really changing – like I said- I will go over the general changes in design so I’ll go by roles.

Healers: The days of keeping everybody at full health are over. No healing class has nearly enough mana to do that. All healing specs however are getting talents that allow them to mana-free DPS (essentially talents where damage done lets you regain the mana spent to do it). Why give healers the ability to do damage without spending mana ? Well firstly it should make levelling a healer a much easier thing. In dungeons this is probably meant to allow healers to do their share of crowd control and occasionally provide a damage boost when there is a gap. There will be gaps – because keeping everybody at full health is no longer a priority, or in fact a possibility. Of course being out of spec abilities their efficacy is reduced but if a healer can do 40% of the damage a specialist does with an out-of-spec DPS attack – then suddenly raids have a lot more reason to consider perhaps a third healer who can DPS when raid-heal or OT-heal isn’t needed. Fundamentally though – as a healer you will get frustrated until DPS players learn to actually avoid damage again. One healer’s advice from beta-testing was “never heal anybody with more than 50% health”.
Tactical healing, with well-chosen spells and spell-levels will be crucial to success in cata.

Tanks: damage avoidance is becoming much bigger of an issue in Cata. You will have to spec for dodge rating. More importantly – the size of pulls even the best tank can handle is simply smaller. Tactical pulls, corner-pulls, selective pulls – they are all going to come back. The message from beta testers is “no tank can keep aggro on more than three mobs” – pull a fourth = wipe. I can tell you this. When I do start tanking again in Cataclysm – I am starting my dungeons by announcing in party chat: “Any player who says ‘pull more’ gets kicked on the grounds that you don’t know how to play cataclysm tactics. No exceptions’.

DPS: The days of mindless AoE is over – it’s sooo very over. Tactical DPS is going to be a major concern. Damage avoidance is going to be crucial. The days when “the guy who stands in the fire” died is over- now that guy will wipe the group. Avoid all damage you can – make life easier on your healers because it’s going to be hell for them. Talking of damage avoidance- we said tanks can’t handle four mobs at once- well it used to be that the rule was “if a DPS pulls aggro – everybody shouted at the DPS”. Aggro management is not the tanks job – it wasn’t in all of WoW until wrath and it won’t be after Cata. As DPS – it’s YOUR job to keep your aggro below the tank’s. That means sometimes holding back on damage, it means switching targets and sticking to the kill order -it means thinking and learning tactics – even on trash mobs.

In short Blizzard wants to encourage groups of friends and guildies to stick together and learn to play very well as a group before you can succeed. PUGS will be for stuff you are already overgreared for. I expect absolute havoc and a lot of QQ-ing when Cata comes out, some of which will be adjusted over time as numbers are tweaked (every expansion has that) to keep things challenging yet fair. But the old 15-minute HC runs are gone – this is going to be a time when dungeons are tough, taking skill, effort, time (we got lazy – remember how dead-mines used to take about 3 hours to run ?) and teamwork. It’s going to be a hell of a lot of fun.

Sep 222010
 
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And the great Archmage Aethas Sunreaver looked into his crystal ball as patch 4.0.1 was preparing to drop and looked ahead to the year which on the realm of earth is called two-thousand-and-twelve and asked "What should we expect in patch 5.0.1, what oh timelords of the bronze dragonflight will the next expansion after cataclysm hold ?"

Now of course we all know just how reliable mages are. They can be relied on to stand there like guppies when you silence them with Spell Lock before giving them a full set of DoT’s casting a death coil and watching them die while still screaming in fear. They can be relied on to be whiny, bad losers as you torture their helpless bodies to death and grind their calcium deficient bones into dust beneath the hooves of your felsteed. They probably can’t be relied upon to get predictions about cataclysm right – or for that matter even memories of it after it happens so I would take everything they tell you about what to expect in the next expansion with about 40 stacks of deeprock salt.

Still let’s make a note of these predictions anyway, so that when the time comes we can look at which ones didn’t come to pass and mock them mercilessly for it (not that we’ll ever run out of things to mock mages for but one more couldn’t hurt… well it will hurt them but it won’t hurt warlocks like me I mean).

  1. We can possibly expect a new class – there hasn’t been one since the death knights of wrath, and indeed it may be the next hero class. The most likely candidate if they go there will be a monk class – on the basis that the class already existed in warcraft and it’s nature is well known and easy to fit in lore-wise. Monks would be a cloth-wearing class unable to wield any weapons but with a major boost to melee hand-to-hand combat. They will also likely have very large stamina or some special damage mitigation ability to make up for being a melee class wearing nothing but cloth. They will definitely have the option to be DPS, and possibly to be WoW’s first cloth-wearing tanks. Depending how they are implemented their power could be dependent on certain restrictions perhaps – so that say if a Monk eats any meat dish or consumes alcohol they would get a very debilitating 10-minute debuff not unlike resurrection sickness perhaps. Race restrictions are likely to limit them to Humans, Orcs, Draenei and Trolls – no other races really make sense for them I think.
  2. Possibly new playable races ? There is a wealth of races in Azeroth that would at least have the potential to have a faction go from neutral to membership of either the horde or alliance without major lore problems and thus became playable races. In fact the presence of at least one new race per expansion and in fact two in cataclysm shows that historically races have been expanded far more often than classes have. This makes sense as racial abilities are limited to a small number and have very little impact on end-game raiding or pvp ballance. My predictions for likely candidates: Furbolgs, Oracle and Vrykul – probably two of the three one for each faction. Vrykul would best fit in with horde due to their similiar value systems I think – but Furbolgs and Oracles could fit in either faction. Classes: Just sticking to what these races have in game now gives us: Vrykul (Mages, Warlocks, Warriors, Hunters), Furbolgs (Shaman, Mages,Warriors,Rogues) and Oracles (Shaman, Warriors,Mages). Beyond that classes that are probably easy fits for all would be rogues and palladins. I can certainly see druids as an option for Oracles and Furbolgs as well.
  3. What would be the great new world of the next expansion ? Well when wrath came out the general predictions for the 2010 expansion focussed on one of three things – the emerald dream, other planets in the warcraft games and the maelstrom. Cataclysm did in fact end up choosing from that list – since the maelstrom is where Deathwing breaks through. That leaves other realms and the emerald dream as our most likely locations for the 2012 expansion. I would tend to vote against other realms. This was the focus of outland in TBC – a large part of why it was so predicted for 2010 and by and large TBC is denounced as a far worse expansion than wrath was. Somehow nothing in outland is quite as appealing as what is in Azeroth. Hellfire loses it’s shine long before you can move on, the swamps are just plain boring – in fact the only really enjoyable zone in the entire expansion is Nagrand and even then only for the Hemet Nessingwary quests. What about the emeral dream then ? Seeing the emeral dream as a raid or instance has been a clamored voice on every wow related website ever since launch – and without exception everybody who has said it has had a druid as their main. The lore is just so incredibly class-centric there – that it’s hard to imagine Blizzard basing an entire expansion on a final raid that only one group of players care about. I can see it possibly being a dungeon or raid somewhere in Cata or the next expansion but I don’t see it ever being the focus of an expansion by itself. This leaves us with the two remaining 2008 predictions both largely ruled out. What other focusses can there be then ? Well a return of Sargeras to Azeroth would be my bet – Illidan may be dead but Kil’Jaeden is still active in outland, and if the aftermath of deathwing’s cataclysmic return isn’t the opportunity Sargeras has been waiting for ever since the sundering I don’t know what is.

So there are the pie in the sky predictions I think we may see in the future. I could be dead wrong – blizzard could replace WoW with a spin-off game before we even get there but this is after all – just for fun. So if tell me what you predict ? Do you think I got anything right ? What would you love to see ? What would you hate to see ? And am I the only one who would think it’s hillarious to have a one-handed-white-glove item to drop from a dancing ghoul mob named "Jichael Mackson"* ? Use the comments – it’s what they are there for.

*Provided he is disabled during Children’s week.

Sep 092010
 
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The legend of RavenJet:

Now it has been quite a long time since I wrote my first (and last) adventure chronicle. The reason being that well – it takes a long time to prepare for the kind of combat I engage in. Combat preparations aren’t exactly gripping reading and I would rather wait with my next letter until I have something more engaging to write about than "I did another 50 mercenary jobs to earn emblems to buy leg-armor with".

Today – I have such a story. I received a letter from the High Tinker himself ! Rumors had been going around among my fellow gnomes all over Azeroth for some time now that Mekkatorgue was planning an offensive to retake our stolen home. It was all rather hush-hush to be honest – not least to keep our great enemy Thermaplugg the betrayer from knowing it was coming.

Like so many other adventurers I had ventured back into the irradiated halls of our beloved home, from whence we had fled in my youth to attack him once before. Like so many others – I had believed I succeeded, and like so many others – I had been duped. Still the home of my childhood remained a forsaken wasteland. Still we lived as refugees in the cities of Azeroth. Still we wept for our lost loves – the lucky ones dead, the unlucky ones struck by the leprecy of the irradiation.

Not even the best happy-a-tronic-smileator could decrease our sorrow. My road as a warlock had begun with the desire to avenge the loss of my home – it was always, for all of us… mecha-nical.

This letter was written in the typical boisterous tones for which our High Tinker is so well known – and it said simply this: we’re attacking Gnomerigan and taking back our home. Come all gnomes and fight for us, come all alliance members and lend us your assistance as we lent ours to you in the wars against the scourge and burning crusade. Come help us reclaim what is ours.

Without a moment’s hesitation I dropped what I was doing and set off for Ironforge to answer Thermaplugg’s call. I helped recruit soldiers to the cause, helped test our battletanks and helped measure the radiation levels. I even helped refine the tinker’s battle-speech. Finally – we gathered around our king on the slopes outside Gnomerigan and prepared ourselves for war. There were many gnomes and many more adventurers from all over azeroth. Every race in the alliance had answered our call.

And thus we stormed the halls of our beloved home, we fought back the leper gnomes and we slaughtered the trolls – each of us fighting, risking our lives, some of us fell and died but we fought our way through the upper levels of our home until we reached the command center – where Thermaplugg was not. His brag-bot instead taunted us, with another radiation bomb – somehow word of our assault had reached him and we had been betrayed.

As we stood and listened – it became clear that we could not reclaim the lower levels yet – the bomb was about to wash over them. We had to fall back, but we did not weep. The upper levels of our city are reclaimed – we will rebuild them better and more spectaculatory than before ! In the upper levels of Gnomerigan once more the gnomes will have a place to call home and from there – we can launch new assaults on the lower levels.

One day the betrayer will die, the lower city will be reclaimed. We will have our city back ! For now – we have won a battle, a partial but very crucial victory that opens the door to a better future – and more importantly, means that the next generation of little gnomelets will get to grow up among the innovation and engineering wonder that is our heritage. They will know a home of their own, not just a refugee room in the halls of a kindly neighbour.

I did my part today, and so did many others. The Draenei, the Dwarves, the Night Elves and the Humans. All of the alliance stood behind us – and it became a day that will forever live in glory. This was the start of the reclamation of our home. Already the reclame-atrons are cleansing the irradiation from the upper levels, already we are preparing homes and shops and all the amenities to make it possible for our people to leave their small refugee area in Ironforge with a final bow of thanks to the Dwarves who had offered us a shelter in our hour of need – and once more live in the halls of our ancestors.

Sep 062010
 
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OMGPwnies’ diary
Level 52 on Saturday morning – and time to move on from Un’Goro where I had been busy for quite some time. So I headed off to the Western Plaguelands. I had had the flightpoint there for quite some time (I picked it up on a quick trip from Aerie peak a long time ago, though I knew I wouldn’t be able to use the zone yet I thought it would be good to have it so long. I checked myself in at the inn in Southshore, it being the nearest place available and began questing in the region.
The plaguelands are all about one thing: the war with the scourge and the aftermath of the rise of Arthas. The undead fills the region like rats (which there is no shortage of either mind you) but it’s nonetheless a fun if rather heavy place to quest. I quested in both sets of plaguelands until I got to level 56. In between I made a visit back to Tel’Drasil – the very region where I began my own adventures to help a friend get started.
By Sunday afternoon, I was stuck. Nearly all the remaining quests were in Stratholme – so I could try to tank my way through (which would be hard seeing as I only had cat talents now), or try to DPS it – which would take ages for a group… in the end I chose to leave the area. Besides there’s no eyecandy around anyway – except for some Paladins who are all nicely buffed and all but their practically monks so what’s the point ?
Instead I followed the call of my Night Elf routes and druid training to Silithus to assist the Cenarion Hold in their efforts against the Twilight Cult and the Silithids – servants of the Old Gods. Armed with my new mangle talent – I found my little kittycat form to be even more formidable and I was fighting creatures well above my level. In the end though I met a monster I just couldn’t quite take myself. He was level 60, he was the biggest bloody scorpion in the world – and he had two helpers, and if you kill one, he respawned it. I tried a few times, realized I couldn’t do it- and asked for help. A guildy came to assist… ever seen what happens to a level 60 scorpion giant when it gets hit by a level 80 warior ? It dies… fast. And I didn’t even have to flash anybody (though come to think of it, if I had taken my top off I may have been able to beat the scorpion myself – weapons of mass distraction FTW) .

With him out of the way my last few quests largely consisted of killing a great many members of the Twilight Cult… talk about foaming round the mouth crazy folk. Seriously – who sets out to destroy the world they themselves live on without being completely whacked out ? I swear these guys must have figured out how to make acid from scorpion poison or something because they are so far round the twist you can use them to uncork wine-bottles.
They also tend to congregate in large groups – even from stealth I invariable ended up fighting five or six at a time, if I couldn’t self-heal I’d have been toast.

Finally, I found myself with no more quests in the area, I was almost level 57 and I was stuck. So I set off for Winterspring. The main town in Winterspring is Everlook – which is a goblin town just like Tanaris and bears a striking resemblence to it. It is also as yet unaffected by either the scourge war or the war with the burning crusade – instead quests there largely consists of killing yeti’s and owlbeasts. Among other things I did a quest for the tunneling furbolgs of the region which opens their tunnel that connects Winterspring to Moonglade and Feralas. In fact I had previously used the tunnel stealthed but now I don’t need to anymore since they’ll let me through without aggro now. It was in fact the last quest I did there as the hand-in got me to level 58 and teleported myself straight to moonglade for training.

With that done … a brand new adventure awaited – it was time to join the war against the burning crusade in Outland. I traveled via Darkshire to the Blasted lands, stopping only to pick up the flightpoint there before heading to the portal. A couple of short quests led me to Honor Hold – the alliance’s stronghold the dusty, red, demon-infested desolation of the Hellfire peninsula. I checked myself in at the inn there and went to sleep.

Now just a little time here, two level-up’s in fact, and I will learn flightform and finally take to the skies. I have heard rumors of druids performing a trick known as the RAWRbomb and I’m dying to try it out… I will let you know all about it once I have. I’ll say this though… some of those demons are hawt, not just the boy demons either… it’s gonna be almost a pity to rip them to shreds but what can I say – tough love baby.

Sep 042010
 
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Today I undertook the task of installing CyanogenMod 6.0 on my HTC Desire, the process can be quite convoluted if you read the various docs, and what’s worse is they are all quite windows centric, in fact as I went along I found it to be much simpler than the docs make it seem and thought I would document how I did it.

Rooting your phone and loading a different Android OS on it automatically violates the warrantee. If these steps cause your phone to explode and blind you then I take the same responsibility as the CyanoGenMod developers do: which is to say – none whatsoever. You have been warned. Note that some parts of this was taken directly from the cyanogenmod wiki – small bits where I really couldn’t add anything useful.

The one mistake I did seem to make was to buy a new spare 2Gb microSD card for the experiment. In retrospect, I did nothing with it I couldn’t have done with the 4Gb (though that is qualified by the fact that I don’t keep important data on the SD card).

The first step was to backup my contacts. I went into the “People” application, hit Menu and then export to SD-card, I did this for both google contacts and sim contacts. I then connected to my PC and copied these files to my hard drive so they would be easy to recover if the data got lost somehow.

Most howtos suggest you will have to have a microSD reader – I am not so sure of this, I used one but you can probably get away without one. I will say that it helped to bypass the phone for some steps however. Even so I the small microSD card reader I bought cost me all of R70 so it was hardly a major expense.

You will need to download the root system for the phone as well as make a gold card.

Let’s start with the goldcard. There are many docs out there that use the Android SDK and make you do difficult steps that aren’t distro or OS neutral… basically it’s a schlep – here’s the easy way. With the SD-card you want to use, go into the android market and install GoldCard Helper. This app will when you run it produce the code you need, then let you copy it to the clipboard, open the website, paste it and have your goldcard.img mailed to you in a very simple set of steps. Why do it the hard way when there’s a nice automated tool to do it for you and protect you from typing errors ?

When you have the goldcard image, stick the SDcard in your card-reader, and copy the image file onto it with dd:
dd bs=512 if=goldcard.img of=/dev/sdd
Note that your disk device name may not be sdd replace with the right device name, right after you plug it in – dmesg should show it to you*

Once done – mount the sdcard, and copy the update.zip from the rootkit I linked above onto it (note that this is the rootkit for bootloader 0.80 – if you aren’t sure what this means, first read up on that as earlier versions need a different rootkit).

Now powerdown your phone, start it up and boot it again while holding down the back button, make sure it’s connected via USB. You’ll get to the fastboot menu.

In the directory where you extracted the rootkit run this on your PC: ./step1-linux.sh

Go to Bootloader|Recovery

You’ll get to a black screen with a red triangle on it. Hold down the volume button and tap the power button. This brings you to the recovery screen. First run through “Wipe data” then when this completes run through ”Apply sdcard:update.zip’ make sure you are connected to the PC the whole time.
The process takes a while but once it completed, pull out the battery, boot back up – and your system is rooted. The Desire will run through it’s initial setup screen at this stage (all your settings having been wiped – I did warn you).

That’s the first phase: your phone is now rooted.

Now go to the market and install Rom Manager. Once in Rom Manager install the ClockworkMod first which Rom Manager uses to select boot images.

This takes a while.

Use the Backup option to back up your current rom.

This will also boot you into the ClockWorkMod recovery system (Rom Manager lets you autoboot in here anytime). And this is where I got stumped – and had to google for an answer. Unlike the HTC’s own recovery menu, clockworkmod does NOT use the powerbutton for select, you still move around menus with volume, but you select with the trackball.

Download the latest version of the radio (5.09.05.30_2).
Place the radio update.zip file on the root of your SD card.
Boot into the ClockworkMod Recovery.
Once you enter ClockworkMod Recovery, use the side volume buttons to move around, and the trackball button to select.
Select Install zip from sdcard.
Select Choose zip from sdcard.
Select the radio update.zip.
Once the installation has finished, select Reboot system now. Now the HTC Desire’s Baseband version should now be 5.09.05.30_2.

When you boot, you will first see a weird icon, and the HTC will appear to hang for several minutes, don’t panic, it boots up eventually.

Boot the phone and run rom manager again.

Go to Download Rom. CyanogenMod should be right at the top of the screen. Tap “Stable Release” and wait for the download to complete. Rom manager has an option (which will pop up now) to automatically add the google apps to cyanogenmod (which the primary distribution of it cannot include for licensing reasons) – add them if you want them.

Once the ROM is finished downloading, it asks if you would like to Backup Existing ROM and Wipe Data and Cache.

If Superuser prompts for root permissions check to Remember and then Allow.

The phone will now reboot into recovery, wipe data and cache, and then install CyanogenMod. When it’s finished installing it will reboot into CyanogenMod.